The active scene fills the table. Your vitals and the Pendulum ride above it always — nothing else is on screen until you reach for it. The Keeper pushed this scene; the field-tell, the art, and the music arrived with it.
where your party stands right now — pushed by the Keeper · tap a marker to attend to it
Field turning toward Press · waxing residue: heavy (grief)
Mirror March · the drowned spiral
A Window, Closing
Vitality · Functional
Essence (scales with Vitality)
Band
❖ Heightened
Numbers (this band)
crit 1–3 · unlucky 97–00
The Pendulum
your turn to read it
Now resting at +5 — advantaged to you. Each exchange moves it; your commitment decides how far.
declare your intensity
Committed: you'd press 2 toward you on a hit. Cost is proposed after the roll (Heightened band, 8 essence ≈ 1 vitality). The exact essence is hidden until you commit.
At hand
experiences you may lean on
Tideglass Reading Practiced +10roll
Spiral-Walking Familiar +5roll
Knowledge: drowned places keep their dead awake
Bondmate
stats sealed
🜔
Sael
A marsh-lynx, grief-quiet today. She will not be ordered, only trusted. — you read her by description, never by number.
Open questions surfaced on this screen: does the proposed essence cost show before commitment, or only after? (mocked as “after”). Damage spectrum deferred — combat outcomes narrate state, not numbers.
Player · Character
The Living Sheet
Vitals stay; everything else is a drawer. The sheet records not what you achieved but what you’ve been through — numbers rise through hard-won Insight and fall under the world’s marks. Every value is a roll-button.
Kindred
Resonant
Vitality · Functional
Essence
Band
❖ Heightened
Pendulum
+5
Attributes
base 50 · kindred-adjusted · grown only by Personal Insight
Attribute
Value
Body
62
▲ +2 this arc
Reflex
58
Mind
71
▲ +6
Composure
54
▼ −1 (Quiet Basin)
Attunement
66
Characteristics
derived · these are your roll targets (½ + experience + keeper bonus)
Characteristic
Target
Vitality (Body+Composure)/2
58
Precision Reflex
58
roll
Presence Composure
54
roll
Perception Mind
71
roll
Control Attunement → crit margin 3
66
roll
As Vitality falls, the Essence pool tightens with it. The sheet shows the squeeze; it never shows a damage number.
Tideglass ReadingPracticed +10
Knowledge — “the tide keeps a ledger; I can read what it owes.”
I can tell a true Window from a false shimmer.
I can name how long a corridor will hold.
I can read residue left in standing water.
I can steady a band that wants to go Volatile near tideglass.
Spiral-WalkingFamiliar +5
Knowledge — “drowned places keep their dead awake.”
I can move a spiral without losing the centre.
I can spot a grief-saturated stone.
I can carry another’s panic without taking it on.
The Adventure Experience
forming · sealed
The Keeper is building a third Experience from what you actually do — in silence. You won’t see its Learnings until it coheres. When it’s revealed, you name it.
first look at who you’ve become through the life you’ve lived
Rune-Weapon
attuned to you alone
“Spiral’s Answer” — a thin glass blade
Known functionDrinks standing water into the edge
Hidden function— revealed first time used at stakes —
Permanent cost paid−4 max Vitality (1 forging)
Useless in another’s hands. Never counts toward encumbrance. New functions added at proof houses, each costing permanent Vitality.
permanent · burned into the vellum · narrative and mechanical
✚
Quiet Basin — you went under at the Basin and came up wrong. Composure −1, permanent. You hear water that isn’t there at Volatile.
✚
Glass Wound — a tideglass shard never came out. A reading of your own residue always finds it.
The seven named Scars of Vireth can also mark a character. Scars do not heal; they become part of who rolls the dice.
Insight
the Keeper awards these by name; you see what you carry, not how it’s spent into you
Pool
Earned from
Held
General
surviving, exploring, learning the world
2
Personal
choices, beliefs tested, relationships
1
Field
communing with the Field; deepens Experiences
3
Practice
deliberate mastery
0
Journey keeper-held
what you did → the Adventure Experience
sealed
Player · New Character
Waking a Character
Not a point-buy menu — a life answered into being. Choose a people, answer the questions that shaped you (each spends from a 150-point pool), and the maths settle themselves. Newcomers never do arithmetic.
Standard
4 choices pending ❶❷❸❹
Your path
order doesn’t matter · resume anytime
① KindredResonant ✓
② Questions3 / 7
③ Spend pool92 / 150 left
④ Rune-Weapon— pending
⑤ Name & face— pending
running totals
Body62
Mind71
Attunement66
+2 starting Experiences at Familiar
② A question that shaped you
“The first time the Field answered you back — what had you lost?”
Picking A certainty spends 18 from the pool and writes one Learning automatically.
Validation guides, never blocks — a blue mark shows what’s still owed, but you can leave and return. (D&D Beyond / Demiplane pattern.)
What this means
Kindred · Resonant. Those who feel the Field as a second pulse. They read residue the way others read weather, and pay for it in Composure when the ground grieves.
adjustments: +Attunement, −Composure, an early Knowledge of residue.
Experience. A package of 3 Learnings + 1 Knowledge at Familiar. It deepens through play — Practiced, then Seasoned — and is what your roll-targets lean on.
The pool. 150 points. Questions spend it; whatever’s left, you place yourself.
Keeper · Campaign
The Keeper’s Table
Everything the players have, plus the spine that drives the table: the party at a glance, the Act dial, and the Reading-Key that decides what each kindred may read tonight.
The band — Mirror March campaign
VeilResonant
Heightened · Functional
TollMetin
Steady · Functional unspoken: dormant
WrenTender
Volatile · Compromised
Tonight’s thread
staged interactions · drag to reorder
①
Opening — a Window, closing.scene · the drowned spiral
scene
②
The ferryman who won’t.npc · Andre persona
npc
③
Reading the spiral.puzzle · field-residue
puzzle
④
What waited under.encounter · combat
encounter
Campaign depth
how far the band has walked — gates what the codex will translate
Act IIIIII ◂ nowIVVVI
Reading-Key
Set the Act, the kindreds, and any folios you grant or seal — then mint the key the players open. It carries the depth, their kindreds, and every granted page. Nothing more.
DepthAct III
Granted folios+2 (Masque, the Seam)
Sealedthe Great Cycle
This is also your “view-as-player” visibility model — see the next screen.
Keeper’s notes
Wren is one bad roll from Broken — if she presses, let the spiral take the ferry. Toll’s Unspoken stirs if anyone names the drowned by name…
Keeper · Immersion
Scene Composer
Author a scene once — art, motion, two layers of sound, the field-tell, and the reveals you’ll spring — then push it live to every player’s table with one stroke. Scenes live in your world library and are reused across campaigns.
A Window, Closing
Field-tell Press · waxing
Mirror March · the drowned spiral
preview
sound
♪
Music bed — “Tideglass, low”
≋
Ambient — dripping stone, far water
⚔
Encounter cue — auto-swaps when you start the Field tracker (mood escalates)
on-cue reveals
🜍
Handout — the ferry-toll ledger
❦
Codex folio — “Masque”(Veil reads it one depth early)
Push to the table
activating swaps this scene live on every player’s canvas — art, motion, and both sound layers arrive together.
currently live: “A Window, Closing”
World library
⌖ Scenes12
⬢ Localesfrom geo-data
☵ Sound modules8
☗ NPCs & personas9
❦ Codex folios469
everything cross-links — drop an NPC into a scene, a folio into a reveal.
This is the immersion core (Alchemy’s proven pattern). Locale art can be the existing dive-map (map.html) at globe / region / locale scale.
Keeper · Oversight
View as Player
The feature the whole category fumbles — Foundry, Roll20, Fantasy Grounds all make you reload or open a second window. Your Reading-Key already computes per-player visibility, so this renders exactly what a chosen player sees, right now, with no reload.
Seeing through
live · mirrors fog, seals & band-secrets
👁 Veil’s table — as she sees it now
Field-tell Press · waxing
A Window, Closing
band ❖ heightenedcrit 1–3 · unlucky 97–00
she can see her own numbers (Heightened). At Volatile they’d vanish here too.
What’s hidden from Veil right now
Wren’s Vitality (Compromised)fogged
Toll’s Great Unspokennever shown
Codex — “the Great Cycle” atociiv ⸶ qokeo
Bondmate true statsdescription only
This pane reads the same projection boundary the wire enforces — if it’s sealed here, it never crossed the network to her.
Reach in
Keeper · Conflict
The Field Tracker
No initiative — you read who’s positioned to act. The table carries the bookkeeping so you stay in narration: it proposes the essence cost (commitment + d10 ÷ band rate), watches for band shifts, and shows you every secret — even the ones the players can’t see at Volatile.
What waited under
encounter · live
Pendulum+5 → the band
Reads the moment
Vitality
Band
Crit / Unlucky keeper sees all
Essence
Veilpositioned
Functional 78%
Heightened
1–3 / 97–00
≈ 72
Wrencornered
Compromised38%
Volatile
1–5 / 94–00she can’t see these
≈ 31
The Drowned rising
Functional
—
npc
—
Cost & outcome — Veil, Committed
the table proposes; you may override any line
CommitmentCommitted (+5 · swing 2)
Essence draw15 + d10(7) = 22
Band rate (Heightened)÷ 8 = 2.8 Vitality
Roll vs target 73rolled 41 — success
Pendulum+5 → +7 (toward Veil)
Band watch
!
Wren saw the ferry go under. Suggest a Control roll — resist, or fall to Volatile?
Journey Insight +1 → Veil“read the false Window and didn’t flinch.” Feeds her Adventure Experience.
Numbers shown are placeholders for the damage + armour spectrum, deferred to the working session with Harvey. The tracker’s structure (cost proposal, band rate, Pendulum swing) is fixed; only the damage values are pending.
Keeper · Prep
The Workshop
Everything reusable, cross-linked. Build a locale, an NPC, an encounter, a sound module once — drop it into any scene, any campaign.
Locales
Generated from canon geography (geo-data.js). 45 places, each with field-state, streams, hazards, and a tactical hex-map. Open the dive-map ▸
NPCs & Personas
Grounded conversation personas with secrets the projection never leaks. Gate, override, or inject any reply at the table.
Encounters
Templates that drop onto a locale, auto-place tokens, and seed the Field tracker. (damage/armour pending working session)
Codex folios
All 469 notes, reveal-classified by depth. Grant or seal per kindred via the Reading-Key. Open the Book ▸
Sound modules
Music beds + ambient layers, by field-state mood. Stack two per scene; encounter cue auto-escalates.
Handouts
Reveal to all, or to one player, on cue. Permanent grant vs push-now (Roll20’s two-step sharing).
Player · Preparation
Loadout
Fieldwake lets you wear your life where you like — a blade at the wrist, a vial at the belt, a line across the back. Tap a place on the body, then set what rides there. Two fast-slots draw without a beat; reaching an off-slot mid-exchange costs you −1 on the Pendulum. Settle it before the Window opens.
On the body
tap a place
● filled · fast-slot
Carry
Fast-slots used2 / 2
Rune-Weaponnever encumbers
Pieces placed4
at hand, unplaced — assign to a body-zone
Maps straight to canon: freeform placement · capped fast-slots · off-slot swap −1 Pendulum · Rune-Weapon weightless & bonded. Weight/encumbrance numbers are placeholders pending the gear & armour session.
Player · The Table
Table Talk
One shared log holds every roll and every word — spoken in-character, or aside out-of-character — and the Keeper’s quiet word reaches only you.
07Veil · Desperate · Volatile
vs 73 — CRIT. Cost waived, +1 swing. The spiral answers her.
88Wren · Committed
vs 61 — the Pendulum turns. −5 next, the ferry lists.
41Veil · Tideglass Reading
vs 73 — success. A true Window, holding two minutes more.
52Keeper · the Drowned
rises a step. Perception to mark it before it’s close.
Veil: “The water’s keeping a ledger. It remembers who it owes.”
Toll: “Don’t say their name out here. Not with the field this heavy.”
Wren: “Sael won’t step onto the ferry. She knows something we don’t.”
Mara (Veil): can I use Tideglass to buy us time before the ferry sinks?
Keeper: absolutely — that’s a read, Practiced +10.
At the table
KeeperVeilWrenToll (away)
voice carries over the table; the log keeps the record.
A word in your ear
from the Keeper
Keeper → you: the residue you just read is your own. The Glass Wound never left you.
Player · Between Sessions
Your People
Characters live on between sessions — they grow through Insight, they keep their Scars, and they can be laid down when their road ends. The sheet only stops breathing when you do.
Your characters
Veilactive
Resonant · Act III · 4 sessions
Sererested
Tender · a quieter campaign
Brannfallen
Metin · the Crown of Glass · laid to rest
his Adventure Experience was named “What the Glass Kept.”
Spend Insight · Veil
the Keeper awarded these by name — place them between sessions
◆
Field Insight ×3 deepen an Experience: Tideglass Reading → Seasoned
◆
Personal Insight ×1 raise an Attribute: Mind 71 → 72
◆
General Insight ×2 hold, or raise an Attribute
The Adventure Experience
ready to name
The Keeper’s silent Experience has cohered — 3 Learnings + 1 Knowledge, built from what Veil actually did at the spiral. It’s yours to name.
Player · First Time
Your First Wake
Fieldwake speaks its own tongue. You’ll learn it the way your character does — by waking into a world that doesn’t explain itself. Help-text is on until you turn it off.
The path in
①
You wake with no memory. A dreamstorm took it. Your first roll is just to bring the world into focus.
done
②
The Field answers back. Everything you feel has weight here — it’s the physics. Meet your band.
now
③
Read your first Window. The world opens and closes in time-bounded windows. Learn to see them.
④
Meet the band. You’re not alone in this. Find the others at the table.
The tongue
tap a word — it opens in the Book
The Book of Fieldwake doubles as the teacher: sealed pages stay in cipher until you’ve walked far enough to read them.
The Table · Before We Begin
Session Zero
Fieldwake is a game about grief, loss, and what the Field will not let go. Before the first wake, the table agrees on the shape of what we’ll touch — and keeps a way to step back at any time.
Lines & Veils
everyone edits · anonymous
Line = never · Veil = off-screen · Open = we can sit with it
Grief & mourning
On-screen death of a character
Harm to children
Self-harm
Bondmate death
The X-card
Anyone, any time, no reason owed. The scene pauses; we adjust and move on.
Agreed
Keeper ✓Mara ✓Jon …Priya ✓
these carry into the Keeper’s tools — a Line never reaches the field tracker or a scene.
Keeper · Setup
A New Table
Gather the band. Mint a join-link, set each seat’s role, and pick the night. The table is yours before anyone wakes a character.
The table
NameThe Mirror March
SystemFieldwake
Opens atAct I · the first wake
Safety
The seats
♔
You — Keeper
host
☗
Maramara@…
joined · Player
☗
Priyapriya@…
joined · Player
☗
Joninvited
pending · Co-Keeper
👁
Open seat
Invite
share the link or the code; new seats land as Players unless you set otherwise.
Join codeWAKE-7Q2
The night
Next sessionSat · 7:00 pm
Repeatsevery other Saturday
Reminders24h & 1h before
Keeper · Authoring
The Forge
Build once, drop anywhere. Encounters, the people who fill them, and the clocks that put them under pressure — all cross-linked into your world library.
What waited under
Localethe drowned spiral
Opening Pendulum0 · neutral
☗
The Drowned ×1 rises from the centre
☗
Grasping dead ×3 mook tier
Drops into
Auto-places tokens on the locale hex-map and seeds the Field Tracker when you start it.
Damage & armour numbers are placeholders until the gear/armour session — structure builds now, values land after.
The ferryman who won’t
NameOld Andre
KindredMetin
Persona
Speaks little. Reads the field by the set of his shoulders. Will not name the drowned.
Secret never leaks past projection
He sank the ferry himself, years ago, with someone aboard.
At the table
Gate his replies for approval
grounded conversation persona — the secret can never cross the wire to a player; you may approve, override, or inject any reply live.
Pressure clocks
fill as the fiction turns · tie to a Window or an Act