Everything built for Fieldwake so far, in one place — the world bible made readable, the decisions still open, and the shape the game will take on screen. A working table for the build.
The whole game on screen — sixteen navigable screens behind a Player ⇄ Keeper toggle. The player's table, Living Sheet, character creation and body-loadout; the Keeper's dashboard, scene composer, the no-reload "view as player", and the Field tracker. Clickable, not final — the design to react to before any code.
The world bible as a Voynich-styled reader. 469 folios across eight quires — a sealed page stays in cipher; tap translate this hand to turn any page into plain canon. Progressive reveal under the Keeper's grant.
A living, hex-celled Vireth in three scales — globe to region to locale. Field-state seasons drift, streams flow, dream-storms wander; dive to a tactical play surface of ~8,500 hexes.
The build decisions that needed a creator's call — the Pendulum, lethality, bands, attrition, and more. Each card autosaves; the answers feed the engine. Harvey has answered all twenty so far. Round three is open: three quick follow-ups.
Updated guides, new codices, maps. Drop them here and they come straight to the build; each one is compared with the last version we have.
The build-readiness report — the ingestion flags classified, the GM/player playability review, and every creator decision folded in as dated resolutions. Where the open questions still live.
The first piece of the game itself, standing on its own address. A scene read a beat at a time — and the only screen built so far. The words on it are sample text and the people in it are test characters, put there to give the machinery something to carry. Nothing here is final.
The source bible — 469 atomic notes with mechanical facts in frontmatter, authored in Obsidian. Not web-hosted; it compiles into the fieldwake engine pack. The Book and the Dive-Map are both drawn from it.