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Fieldwake

The Work · A Gathering of What We've Made

Everything built for Fieldwake so far, in one place — the world bible made readable, the decisions still open, and the shape the game will take on screen. A working table for the build.

Interface Mockups

The whole game on screen — sixteen navigable screens behind a Player ⇄ Keeper toggle. The player's table, Living Sheet, character creation and body-loadout; the Keeper's dashboard, scene composer, the no-reload "view as player", and the Field tracker. Clickable, not final — the design to react to before any code.

16 screens · interactiveOpen the deck →

The Book of Fieldwake

The world bible as a Voynich-styled reader. 469 folios across eight quires — a sealed page stays in cipher; tap translate this hand to turn any page into plain canon. Progressive reveal under the Keeper's grant.

469 folios · live translateRead →

The Dive-Map

A living, hex-celled Vireth in three scales — globe to region to locale. Field-state seasons drift, streams flow, dream-storms wander; dive to a tactical play surface of ~8,500 hexes.

globe → region → localeExplore →

The Decisions

The build decisions that needed a creator's call — the Pendulum, lethality, bands, attrition, and more. Each card autosaves; the answers feed the engine. Harvey has answered all thirteen.

13 decisions · all answeredOpen →

The Design Review

The build-readiness report — the ingestion flags classified, the GM/player playability review, and every creator decision folded in as dated resolutions. Where the open questions still live.

review · resolutionsRead →
The Canon Vault

The source bible — 469 atomic notes with mechanical facts in frontmatter, authored in Obsidian. Not web-hosted; it compiles into the fieldwake engine pack. The Book and the Dive-Map are both drawn from it.